Documentation
¶
Index ¶
- Constants
- type Color
- type Colorize
- func (c *Colorize) Colour() (begin, end string)
- func (c *Colorize) Format(fs fmt.State, r rune)
- func (c *Colorize) Paint(args ...any) string
- func (c *Colorize) SetBgColor(bc Color)
- func (c *Colorize) SetFgColor(fc Color)
- func (c *Colorize) SetPlain(plain bool)
- func (c *Colorize) ToggleBgIntensity()
- func (c *Colorize) ToggleBlink()
- func (c *Colorize) ToggleBold()
- func (c *Colorize) ToggleFgIntensity()
- func (c *Colorize) ToggleInverse()
- func (c *Colorize) TogglePlain()
- func (c *Colorize) ToggleUnderline()
- type Property
Constants ¶
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const ( ColorDraw = "\x1b[" ColorClean = "\x1b[0m" )
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const ( ColorNone = iota ColorRed ColorGreen ColorYellow ColorBlue ColorMagenta ColorCyan ColorWhite ColorGray ColorBlack Color = -1 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Colorize ¶
type Colorize struct {
Values []any
Fg Color
Bg Color
Prop Property
// contains filtered or unexported fields
}
Colorize for term magic happens
func (*Colorize) SetBgColor ¶
func (*Colorize) SetFgColor ¶
func (*Colorize) ToggleBgIntensity ¶
func (c *Colorize) ToggleBgIntensity()
func (*Colorize) ToggleBlink ¶
func (c *Colorize) ToggleBlink()
func (*Colorize) ToggleBold ¶
func (c *Colorize) ToggleBold()
func (*Colorize) ToggleFgIntensity ¶
func (c *Colorize) ToggleFgIntensity()
func (*Colorize) ToggleInverse ¶
func (c *Colorize) ToggleInverse()
func (*Colorize) TogglePlain ¶
func (c *Colorize) TogglePlain()
func (*Colorize) ToggleUnderline ¶
func (c *Colorize) ToggleUnderline()
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