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This repository was archived by the owner on Nov 14, 2021. It is now read-only.
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This repository was archived by the owner on Nov 14, 2021. It is now read-only.
The sync.Map and the len variable are not controlled by mutex/atomic operation. So they can be modified by different threads independently. During a simultanous add and delete, a non empty room can be destroyed. This seems to be a race condition?
@Tillaert that is an excellent point! You are right, we need to perform transactions. I would change sync.Map to just a normal map. Then just put a mutex on the entire structure.
If you have interest in this repo I would love to give you write access! I think it would be great if we had a simple signaler for people to use. We could also extend to do other useful things. I just don't have the bandwidth myself :(
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Sean-Der commentedon Oct 23, 2020
@Tillaert that is an excellent point! You are right, we need to perform transactions. I would change
sync.Mapto just a normal map. Then just put a mutex on the entire structure.If you have interest in this repo I would love to give you write access! I think it would be great if we had a simple signaler for people to use. We could also extend to do other useful things. I just don't have the bandwidth myself :(