Fork of the great Pulsar daemon and Quasar daemon
Each platform is built as a binary (make <platform>) and a shared library (make <platform>-shared):
| Platform | Binary folder | Minimum OS |
|---|---|---|
| Windows x64 / x86 | windows_x64, windows_x86 |
Windows 10 / Windows Server 2016 |
| Linux x64 / x86 | linux_x64, linux_x86 |
glibc 2.28 (Debian 10, Ubuntu 20.04, RHEL 8), kernel 3.2 |
| Linux arm64 | linux_arm64 |
glibc 2.28, kernel 3.2 |
| Linux armv7 (hard-float / softfp) | linux_armv7, linux_armv7_softfp |
glibc 2.28, kernel 3.2 |
| Linux armv6 (Raspberry Pi 1 / Zero) | linux_armv6 |
glibc 2.10, kernel 3.2 |
| Android arm / arm64 / x86 / x64 | android_arm, android_arm64, android_x86, android_x64 |
Android 5.0 (API 21) |
| macOS Intel | darwin_x64 |
macOS 13 Ventura |
| macOS Apple Silicon | darwin_arm64 |
macOS 13 Ventura |
There is an easy way to prepare local environment for running/compiling Elementum.
- Clone
libtorrent-gorepository:
git clone git@github.com:ElementumOrg/libtorrent-go.git
- Run
make local-envthat will createlocal-envdirectory will all required components.
make local-env
- Modify
LOCAL-ENVvariable intest_build.shto uselocal-envdirectory:
export LOCAL_ENV=$GOPATH/src/github.com/ElementumOrg/libtorrent-go/local-env/
Or you can apply environment variables and compile in any other way:
export LOCAL_ENV=$GOPATH/src/github.com/ElementumOrg/libtorrent-go/local-env/
export PATH=$PATH:$LOCAL_ENV/bin/
export PKG_CONFIG_PATH=$LOCAL_ENV/lib/pkgconfig
export SWIG_LIB=$LOCAL_ENV/share/swig/4.1.1/
By default Go will fetch libtorrent-go module from Github.
To use local version of libtorrent-go we can set up the Go workspace, by adding go.work file inside `elementum directory:
go 1.26.0
use (
.
../libtorrent-go
)
// Enable for local development of libtorrent-go
replace github.com/ElementumOrg/libtorrent-go v0.0.0 => ../libtorrent-go
That would expect libtorrent-go folder to be available at ../libtorrent-go.
That would be also used when running compilation with test_build.sh, but would not work with Docker runs, as it is forced to ignore Go workspaces.
-
Build the cross-compiler images, or alternatively, pull the cross-compiler images from Docker Hub:
make pull-allOr for a specific platform:
make pull PLATFORM=android-x64 -
Set GOPATH
export GOPATH="~/go" -
go get
go get -d github.com/elgatito/elementumFor Windows support, but required for all builds, you also need:
go get github.com/mattn/go-isatty -
Build libtorrent-go libraries:
make libs -
Make specific platforms, or all of them:
Linux-x64
make linux-x64Darwin-x64 / Darwin-arm64 (Apple Silicon)
make darwin-x64 make darwin-arm64Windows
make windows-x86All platforms (4 builds in parallel; use
make JOBS=1to build one at a time with full live output)make
Find memory leaks
To find memory leaks, we can use Valgrind or use Sanitizers.
/bin/bash test_build.sh sanitize
This will build the binary with enabled sanitizer, so just run it and wait for errors in the console.
valgrind --leak-check=full ./elementum -disableBackup
This will run the binary with Valgrind. When you cose the process, Valgrind will show statistics. It is better to use usual binary, without sanitizer, and add backup disable options, as well as disable Kodi library integration. Or it will take a lot of time/CPU at the startup (unless you do need it).
Release of a binary part of Elementum means compiling binaries for all platforms and putting them into https://github.com/elgatito/elementum-binaries repository (if we run on the git tag).
Release is done with release.sh script.