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3D parallax from one photo and a depth map, in one WebGL fragment shader
sss
sss
sss
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Nov 10
3D parallax from one photo and a depth map, in one WebGL fragment shader
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webgl
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javascript
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graphics
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tutorial
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4 min read
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Autonomous Cinema Engineering: Deterministic 60 FPS Video Synthesis from AST State Graphs Without Pixel Hallucination
Benni Alencar
Benni Alencar
Benni Alencar
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Nov 8
Autonomous Cinema Engineering: Deterministic 60 FPS Video Synthesis from AST State Graphs Without Pixel Hallucination
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video
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graphics
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architecture
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automation
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7 min read
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CuadrĂcula para calcar sin deformar la imagen: coordenadas y escalado en Canvas
AppInitDev
AppInitDev
AppInitDev
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Nov 6
CuadrĂcula para calcar sin deformar la imagen: coordenadas y escalado en Canvas
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javascript
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html
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graphics
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tutorial
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3 min read
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Sky shaders at 120fps in React Native with Skia
Odd Eggs Studio
Odd Eggs Studio
Odd Eggs Studio
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Nov 4
Sky shaders at 120fps in React Native with Skia
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reactnative
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graphics
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animation
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mobile
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9 min read
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Liquid Glass: Hyper-Fluid Physics & Liquid Glass Rendering Engine for Linux and Wayland
ziuus
ziuus
ziuus
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Nov 2
Liquid Glass: Hyper-Fluid Physics & Liquid Glass Rendering Engine for Linux and Wayland
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linux
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rust
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graphics
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opensource
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1 min read
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UV Bounds Do Not Prove Independent Texture Regions
snake lil
snake lil
snake lil
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Nov 2
UV Bounds Do Not Prove Independent Texture Regions
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graphics
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gltf
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python
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debugging
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5 min read
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Unreal Engine GPU Stack: Chapter 2 Scene View Extensions
Saish
Saish
Saish
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Oct 25
Unreal Engine GPU Stack: Chapter 2 Scene View Extensions
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unrealengine
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gamedev
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gpu
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graphics
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9 min read
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I built a custom graphics language (HVSL) and SDF renderer where AI agents write 4K vector scenes
alhassan
alhassan
alhassan
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Oct 25
I built a custom graphics language (HVSL) and SDF renderer where AI agents write 4K vector scenes
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python
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ai
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algorithms
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graphics
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3 min read
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25 Million Gaussians: Loading Detail While You Explore
有点质量
有点质量
有点质量
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Oct 25
25 Million Gaussians: Loading Detail While You Explore
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webgpu
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performance
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graphics
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8 min read
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Combining Gaussian Splats and BIM in One Scene: What We Ran Into
有点质量
有点质量
有点质量
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Oct 25
Combining Gaussian Splats and BIM in One Scene: What We Ran Into
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webgpu
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graphics
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javascript
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7 min read
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Rune IDE 1.3 Released: TypeScript, Helix Editor, and Enhanced Graphics Improve Usability and Functionality
Viktor Logvinov
Viktor Logvinov
Viktor Logvinov
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Oct 24
Rune IDE 1.3 Released: TypeScript, Helix Editor, and Enhanced Graphics Improve Usability and Functionality
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ide
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typescript
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helix
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graphics
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15 min read
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One image, 66 shoe panels: the geometry (and four silent bugs) behind a canvas cutting pipeline
Bo Qian
Bo Qian
Bo Qian
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Oct 22
One image, 66 shoe panels: the geometry (and four silent bugs) behind a canvas cutting pipeline
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javascript
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canvas
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webdev
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graphics
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5 min read
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Liquid Glass: Physical Optical Lensing & Glassmorphism UI Engine for Linux in Rust (WGPU)
Noel Paul
Noel Paul
Noel Paul
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Oct 22
Liquid Glass: Physical Optical Lensing & Glassmorphism UI Engine for Linux in Rust (WGPU)
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rust
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linux
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graphics
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webgpu
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3 min read
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FSR 4.1 reaches RDNA 2 hardware by switching to an INT8 model
Tadna
Tadna
Tadna
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Oct 21
FSR 4.1 reaches RDNA 2 hardware by switching to an INT8 model
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gamedev
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graphics
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gaming
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hardware
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1 min read
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(d+055) Vulkan's triangle
Ciao Lee
Ciao Lee
Ciao Lee
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Oct 19
(d+055) Vulkan's triangle
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vulkan
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gamedev
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graphics
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cpp
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1 min read
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